Optimized assets.
Both engines included.
Production-ready props for Unity and Unreal Engine. Real LOD chains, clean topology, sane polycounts — not raw AI dumps. Inspect every mesh live in your browser before you buy.
Buy once, use in both engines. Every asset ships as a Unity package and an Unreal-ready set — the Unreal version is produced by our own conversion pipeline, the same tech powering AssetXport. No rebuying, no manual porting.
Catalog
launch preview — notify me on releaseFree Prop Friday
One asset free every week — full commercial license, same quality. Join the list and we mail you the weekly drop plus the launch date.
What exactly do I get?
Per asset: optimized mesh with LOD chain (LOD0–LOD3), 4K PBR texture set, collision hull, correct real-world scale — as .fbx + .glb, packaged as .unitypackage and an Unreal-ready set (FBX + material map + import notes).
License: perpetual, royalty-free, commercial use in unlimited projects. No seat counting.
Guarantee: imports cleanly into Unity 2022+ and UE 5.4+ — or your money back within 14 days.
How are these different from raw AI assets?
| LOD chain LOD0–LOD3 per prop | ✓ |
| Game-ready polycounts (~5–40k tris, not 2M) | ✓ |
| Real-world scale | ✓ |
| Collision hulls | ✓ |
| Unity + Unreal formats in one purchase | ✓ |
| Inspect topology live before buying | ✓ |
Can I get a variant — different color, size, no label?
Yes — that's the point of owning the generation pipeline. Small customizations (recolor, rescale, unbranded version) cost 5–10 € on top and usually ship within a day. For a fully custom prop from a photo reference, ask for a quote (50–150 €).
Need the Blender/Substance source files instead of just the engine exports? Add +10–15 € per asset.
Discounts for students and game jams?
Students and game-jam teams get a discount tier — mail us from your university address or with a link to your jam entry. Indie teams: the pack-builder bundle discount (−30 % at 20+ props) is stackable with sale prices.